BrAdam Bikes
Specs:
Starting Date: September 9th, 2006
Completion Date: September 10th, 2006
Current Platforms: Windows
API: Direct3D 9.0c using D3DXSprite Class
Language: C++
File Size: 600kb (Self-extracting exe), 3.44mb (Project files with source code)
Notes: This was a project that a fellow GameDev.Net'er and I started. We wanted to complete something within 48 hours. We decided on a 2d bike game. We got a heck of a lot done and the only reason it didn't get finished is because I couldn't get ramp collisions to work properly. The demo with source is as far as I got the game, it works but some of the ramp collisions are a jittery and do weird things. The other (placeholder art) is the original prototype I made before jumping and ramps were implemented.
ScreenShots:
System Requirements:
- Any Windows OS with DirectX version 9.0c or later.
Note: To check your DirectX version open the start menu and click on run. At the prompt type in dxdiag and press enter. Near the bottom of the System tab will be a line that says DirectX Version: DirectX (Your Version). If you do not have DirectX 9.0c or later, you can download it here, Microsoft's DirectX Page
Downloads:
- BrAdamBikes-SFE.exe (600kb) - Download this for the self-extracting exe file. This is the original prototype (placeholder art) without jumping or ramps.
- bradambikeslast.zip (3.44mb) - Download this for the zip containing project files and source code. This is as far as the project got before being scrapped. Note: You are free to modify and redistribute the source file as long as you give credit to myself.
Installation Notes:
- Self-Extracting exe - Download the self-extracting exe file to your computer. Run the exe file to start the game.
- Zip file - Download the zip file to your computer. Extract the entire file to a folder on your computer. From that folder run 'BrAdam Bikes.exe' to play.
Instructions:
Game Instructions: Left and right arrows move the bike. Escape quits. If you aren't using the first prototype, the space bar will jump.
Credits:
- Programming: Adam Sepanski
- Art: Brenden Bradley