Goo Defender
Specs:
Starting Date: September, 1 2007
Completion Date: September, 2 2007
Current Platforms: Windows, Xbox 360 (that is cool to say...)
API: XNA 1.0 Refresh
Language: C#
File Size: 4.1mb (Self-Extracing exe), 3.8mb (Zip file), 11.1mb(project files with source)
Notes: Goo Defender was created for a GameDev.net Labor Day weekend contest. The theme was "Sticky", and had a 48 hour deadline. All artwork, music, and programming was done by myself.
The goal of the game is to stop the Martians from invading the Earth embassy on Mars by shooting sticky goo.
ScreenShots:
System Requirements:
- Any Windows OS with DirectX 9.0c, XNA 1.0 Refresh redistributable, .NET Framework 2.0, and video card with SM Shader 1.0 (possibly 2.0) or higher.
Note: XNA 1.0 Refresh redistributable can be found here: Microsoft XNA 1.0 Refresh Redistributable
Downloads:
Note: If you are getting errors you probably don't have DirectX 9.0c, the redistributable, or .NET 2.0 framework installed; or your video card does not have shader support. If you download the zip file, make sure you extract it before you try to play the game.
- GooDefender.exe (4.1mb) - Download this for the self-extracting exe file. This is the easiest way to play.
- GooDefender.zip (3.8mb) - Download this for the zip file containing just the files needed to run the game. If you want to read the readme or change the destination directory, you will want this file.
- Source Files (11.1mb) - Download this for the zip file containing all the project and source files. If you want to review or modify the source code, you will want this file. Note: You are free to modify and redistribute the source file as long as you give credit back to myself.
Installation Notes:
- Self-Extracting exe - Download the self-extracting exe file to your computer. Run the exe file to start the game.
- Zip files - Download the zip file to your computer. Extract the entire file to a folder on your computer. From that folder run GooDefender.exe to play.
Instructions:
Game Instructions: View the in-game instructions or Readme. Remember that walking over the goo slows down the Martians, not shooting them directly.
Credits:
- Programming: Adam Sepanski
- Art: Adam Sepanski
- Kick Ass Music: Adam Sepanski (with help from Techno Ejay)